She's come a long way baby! ;)
The L-39's external model is almost finished now, just need to create the pilots and add a few asymmetrical parts, such as the apu exhaust, vents, and such. Apart from the obvious additions of weapons and a cockpit with finished ejection seats she picked up quite a few other new bits during my recent nights of insomnia. At least something benefits from me living in the twilight zone. :) It now has integral boarding ladders, gas struts for the canopies, air brakes, and even trim tabs, all of which are animated.
And all that in exactly 20,000 polygons. That's less than half the poly count of the Acceleration F-18 and less than a third of the number in the average addon fighter. Hell, it's less than the default Bell Jetranger! :) It's exactly as many polys as the RealAir SF260 Marchetti actually, the least cpu intensive aftermarket plane ever.
Adding the pilots will bring it up another 2k, but this is going to be one very smooth performing plane in multiplayer. You won't have to wince and say a little prayer for your framerate when someone brings one of these, or two, or three, or six, into your session. That's one goal achieved, detail on a budget, now, just a few thousand more hurdles to cross. ;)